<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.9" tiledversion="1.9.2" name="tiles_entities" tilewidth="32" tileheight="32" tilecount="64" columns="8" tilerendersize="grid" fillmode="preserve-aspect-fit">
 <grid orientation="orthogonal" width="16" height="16"/>
 <transformations hflip="0" vflip="0" rotate="1" preferuntransformed="0"/>
 <image source="../mats/entities.png" width="256" height="256"/>
 <tile id="0" class="crate">
  <properties>
   <property name="push" value="1"/>
  </properties>
 </tile>
 <tile id="1" class="tree"/>
 <tile id="2" class="switch">
  <properties>
   <property name="collide" value="trigger"/>
  </properties>
 </tile>
 <tile id="3" class="barrier_down"/>
 <tile id="4" class="barrier_up"/>
 <tile id="5" class="door_locked">
  <properties>
   <property name="need" value="key"/>
  </properties>
 </tile>
 <tile id="6" class="boulder">
  <properties>
   <property name="push" value="1000"/>
  </properties>
 </tile>
 <tile id="7" class="hut"/>
 <tile id="8" class="table"/>
 <tile id="9" class="shelf"/>
 <tile id="10" class="cupboard">
  <properties>
   <property name="pickup" value="1"/>
  </properties>
 </tile>
 <tile id="11" class="bench"/>
 <tile id="12" class="bed"/>
 <tile id="13" class="note"/>
 <tile id="14" class="door"/>
 <tile id="15" class="gate"/>
 <tile id="16" class="sign"/>
 <tile id="17" class="bridge"/>
 <tile id="18" class="power"/>
 <tile id="24" class="townee"/>
 <tile id="25" class="oracle"/>
 <tile id="26" class="blacklord"/>
 <tile id="27" class="woodsmith"/>
 <tile id="28" class="locksmith"/>
 <tile id="32" class="coin"/>
 <tile id="40" class="swordkey"/>
 <tile id="41" class="swordsword"/>
 <tile id="42" class="swordaxe"/>
 <tile id="43" class="swordfire"/>
 <tile id="44" class="swordelectric"/>
 <tile id="48" class="chook"/>
</tileset>
